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Yu-Gi-Oh! - Mekk-Knight Crusadia Avramax - DANE-EN047 - Secret Rare - 1st Edition - Dark Neostorm

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In terms of supportive Spell/Traps, the archetype's specific support Spell/Traps are all " World Legacy" cards, tying the archetype to the greater "World Legacy" series and their own support (e.g. " Lib the World Key Blademaster"). A: The second effect of " Mekk-Knight Crusadia Avramax" can be activated during damage calculating once per battle with an opponent's Special Summoned monster. Therefore, even if " Mekk-Knight Crusadia Avramax" battles Special Summoned monsters twice during the same Battle Phase, its effect can be activated once during each of those battles. [2] Unlike the other members, " Mekk-Knight of the Morning Star" uses the kanji kikai-kishi (機械騎士, lit. "Machinery Knight") instead. Kikai (機械 "machinery") is a homophone of kikai (機界, "machine world"), substituting the kanji kai (界, "world") with kai (械, "contraption").

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "..." once per turn this way." In the 'World Legacy' storyline, the cores of the "Mekk-Knights" were extracted by " Knightmare Corruptor Iblee" to create the " Knightmare" monsters, with the exception of " Mekk-Knight Blue Sky". "Blue Sky" passed down its power onto " Auram the World Chalice Blademaster" instead.

In Mekk-Knights, use the effect of Mekk-Knight Spectrum Supreme to Special Summon Mekk-Knight Avram. Use Avram to play Link Spider, and combine that with Spectrum Supreme. This archetype is related to the " World Legacy" and " World Chalice" archetypes, as shown in the artwork of " World Legacy Key" and " World Legacy Scars". Girsu, the Orcust Mekk-Knight" is a unique "Mekk-Knight" monster that can be Normal Summoned without Tributes, can send a "World Legacy" card to the GY, and can Special Summon a Token to the opponent's side of the field, which helps facilitate the conditions for "Mekk-Knight" Special Summons. Mekk-Knight Monsters rely on Special Summoning from the Hand and the Search effects like " Purple Nightfall" and " Blue Sky"; "Purple Nightfall" and " Indigo Eclipse" also have an effect to move a Monster out the way for another Special Summon being just as crucial to dump the Hand fast.

Today’s preview card has been a long time coming. We’ve seen the journey of Auram the World Chalice Blademaster when he was first Chosen by the World Chalice, to when he joined the Mekk-Knights as Mekk-Knight Avram, then when he became Crusadia Maximus, and finally Crusadia Equimax. It’s been a long road for him, and it culminates with his ultimate form as the incredible Link Monster Mekk-Knight Crusadia Avramax! Main article: Master Guide 6 card storylines §File No. 01: The Endlessly Repeating Tale of the Rise and Fall of a Certain World Etymology [ edit ] Several "Mekk-Knight" monsters are upgraded counterparts to the protagonists in the 'World Legacy' storyline. Their archetypal names also connect them to their own secondary archetypes. Notably, " Mekk-Knight Avram" and " Mekk-Knight Crusadia Avramax" are color-coded with the color blue. This represents the power that "Auram" inherited from "Blue Sky", as depicted in " World Legacy Succession" and " Crusadia Testament". Blue Sky" is also a "Mekk-Knight" searcher; it searches upon being Summoned from the hand, the number searched out being equal to the number of opposing cards in its column (i.e. a maximum of 3 at once).Since they rely on banishing for some of their effects ("Purple Nightfall", " Red Moon", and " Yellow Star"), cards like " Artifact Lancea" and " Chaos Hunter" can effectively bring them into a screeching halt. On the field, each of the seven "Mekk-Knight" monsters have different effects. Some are more situational: " Red Moon" and " Yellow Star" have situational card destruction effects, while " Orange Sunset" and " Green Horizon" have situational swarming and recovery effects. The key "Mekk-Knight" monsters are " Purple Nightfall", " Blue Sky", and " Indigo Eclipse". If the opponent controls a card (such as when going second), this condition can be easily fulfilled by setting a Spell/ Trap in the same column as an opposing card. However, against an empty board (such as when going first), fulfilling this condition becomes more difficult, but still possible. Methods include:

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