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BenQ PD3200U 32" 4K Designer Monitor, 3840x2160 4K UHD, IPS, sRGB, CAD/CAM, KVM, DualView, 4ms , 60Hz refresh rate

£9.9£99Clearance
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That means the BenQ capable of reproducing color nearly perfectly. Any score below 1.0 is considered to be perfect, so with 1.23, the BenQ comes awfully close. Let’s see if we can shave it down with calibration. Post-calibration Quality We also observed the monitor on Dirt Rally, where the contrast performance was again decent overall. The level of detail in dark areas was respectable on the whole, with even relatively subtle details such as car tyre tread patterns visible. There was some detail lost towards the edges of the screen, in particularly near the bottom corners, due to ‘AHVA glow’. This was by no means extreme and again a bit subdued compared to some screens of this size. Lighter elements such as car headlights appeared with a light graininess to them rather than an obvious ‘layering’ from the screen surface, helping them ‘pop’ quite nicely in some respects and stand out well against darker surroundings. The BenQ PD3200U is an excellent choice if you're a professional who works with CAD/CAM, graphics design, or other applications that require fine detail and accurate colors. Its 32-inch UHD panel delivered accurate colors and superb grayscale performance in our tests, and the display is equipped with plenty of features, including a built-in KVM switch, a fully adjustable stand, an SD card reader, and a USB hub. will limit the appeal to some users and there were slight traces of trailing and overshoot here and there The UHD resolution on a 32” screen also brings with it a very pleasing pixel density of 139.87 PPI (Pixels Per Inch). This brings with it excellent clarity and detail when viewing images or indeed when playing games. As with images, getting the best out of this requires that the game itself offers suitably high-resolution content. You always benefit from extra clarity, a reduced need for anti-aliasing and that sort of thing anyway – but truly admiring game content at this resolution requires suitably high-resolution textures and particle effects as well. This is something we explore in more detail in the aforementioned article and indeed in our BL3201PT/PH review. Although they are in no way representative of what you see first-hand when using the monitor, we’ve included a few photos of the monitor running a range of game titles. Particularly with the details cranked up (which brought out GTX 1070 to its knees, unfortunately), these titles looked quite stunning in many respects and certainly benefited from the high resolution and pixel density on offer here.

Prices have come down, but it’s still an expensive segment of the market — especially in the professional monitor market. That’s where the BenQ PD3200U really shines. Standing up against monitors that are three to four hundred dollars more isn’t an easy task, but the PD3200U sure makes it look that way. Overall, this is a standard array of ports for a professional monitor, but the layout is convenient and thoughtful. Controls So, if you’re looking for an excellent high-resolution monitor with accurate color reproduction, which can also do a good job of displaying films and games in your downtime, the BenQ PD3200U is a great choice. Final verdict You get a good selection of settings with the PD3200U. In addition to Brightness, Contrast, Sharpness, and Color Temperature settings, you can choose one of eight Picture Modes, including REC. 709, sRGB, CAD/CAM, Animation, Standard, Low Blue Light, Darkroom, and User Defined. There's also a DualView feature that lets you view two windows side by side using two different picture modes. As with the BenQ PV3200PT, the PD3200U contains an Ergonomic menu with an Eye Protect setting that uses an embedded sensor to detect ambient light levels and adjust screen brightness. It also has a light meter and a timer that reminds you to rest your eyes, as well as a presence sensor that puts the monitor into sleep mode when you're not there. This monitor doesn't have the individual six-color Hue and Saturation settings that you get with the BenQ PV3200PT and the Dell U3417W, but it does have two sliders for increasing or decreasing overall Hue and Saturation levels.Calibration doesn’t always radically change a monitor’s performance, but in some cases, it will give you a little extra mileage and help gloss over some of your monitor’s flaws. Think of calibration like honing your kitchen knives. It’s not going to make them better, but it will make them sharper. With the BenQ, that’s exactly what we see after calibration. Low input lag and well-optimised pixel overdrive allowed the monitor to put in a convincing 60Hz performance The following images show pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. This is a good practical speed for taking such photographs and one which represents both elements of perceived blur nicely. The monitor was set to its various ‘AMA’ (Advanced Motion Acceleration) pixel overdrive settings, with all rows of the test shown to demonstrate a range of different pixel transitions. The final column shows a reference screen, specifically a Dell S2417DG, showing how this test should look where eye (camera) movement is the only significant contributor to perceived blur. Note that this test runs at a frame rate matching the monitor’s refresh rate (i.e 60fps), with the UFO moving from left to right across the screen.

AHVA glow’ still there and something that affects peripheral detail for dark shades, the screen surface also imparts slight graininess to the image despite being ‘very light matte’ The monitors interpolation process (i.e. ‘Full’ selected for ‘Display Mode’) gives significant softening to the image. Things are slightly sharper than when relying on GPU scaling and the softening is by no means the most extreme we’ve seen, but it is nowhere near as sharp as running the resolution natively on a screen of similar size. Contrary to popular belief, the monitor does not display 1920 x 1080 perfectly by 1:4 mapping onto the 3840 x 2160 pixels of the screen. Instead, exactly the same interpolation process is used as is used at other resolutions. This is the case regardless of the input used (HDMI, DP or MiniDP). The softening was more noticeable than on this model’s predecessor, unfortunately, although would potentially be a lot less noticeable if you’re sitting some distance from the screen. For example, using a games console with a controller. Even so, it seems this model is much better suited to running its native resolution on a range of devices (including new games consoles, via HDMI 2.0) than it is to running any non-native resolution.Loading up our testing rig to play Destiny 2 at 4Kwas nothing short of spectacular. Similarly, 4K video looks incredible on this display. Even at 60Hz, its maximum refresh rate, everything appears silky-smooth and richly detailed. Finally, we assessed the contrast performance of Star Wars: The Force Awakens. This film contains many scenes where strong contrast is called upon, with bright lightsabers and explosions lighting up much darker surroundings. The monitor again put in a decent performance. It didn’t capture the atmosphere in the way that a model with significantly stronger contrast might (such as a VA model), but it didn’t appear washed out in a reasonably well-lit room either. The anti-glare layer is typical of desktop monitors with a 3H hardness rating and a matte finish that prevents reflections from harming image quality. We didn’t see any evidence of graininess or loss of clarity. The high pixel density is well utilized. The monitor provided a decent contrast performance on Battlefield 1 (BF1). Dark and shaded areas had reasonable depth to them, with good detail levels maintained across most of the screen. Some of this detail was lost due to ‘AHVA glow’, particularly near the bottom corners of the screen as observed from our normal viewing position. As noted previously this was a bit less extensive and a bit weaker than you might expect from an IPS-type panel of this size, but it was definitely still there and created a bit of a ‘flooded’ look to dark shades in affected regions. Lighter shades had a slight graininess to them due to the screen surface texture, but no heavy or smeary graininess thankfully. These bright areas contrasted quite well with darker surroundings – explosions, gunfire and torch lights in the night stood out well, for example.

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