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TeeTurtle | Happy Little Dinosaurs Base Game | Board Game | Ages 8+ | 2 to 4 Players | 30 to 60 Minutes Playing Time

£9.995£19.99Clearance
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If scores are inverted in a round when multiple players tie for the highest or lowest score, the scores of all players involved are inverted. For example, if two players are tied for the lowest score in the round at 3 points each and the highest score in that round is 9 points, both of the players originally tied for the lowest score receive a score of 9 points for the round, and the player who originally had a score of 9 points now receives a score of 3 points. Note: inversion effects do not apply to Sudden Death; during Sudden Death, you always want to play the higher card than your opponent(s) to avoid adding a Disaster card to your Disaster area. After all of the players have played a Point card face down, the players will reveal their cards at the same time. The players will then score their cards to determine who won and lost the round. Scoring in Happy Little Dinosaurs Happy Little Dinosaurs has three different types of Disaster cards: natural, predatory, and emotional. Each type of Disaster card has its own symbol and color.

If players don’t have any usable point cards, they must discard any remaining cards and draw five new ones. Points cards should be played face down and all revealed simultaneously. The player who played the highest-scoring card will win the round and collect equal points. The Fire Spray card lets you discard up to three cards from your hand when you play it. Flaming Chainsaw Some Point cards have special rules regarding to when their effect takes place. If the card says “During this round”, you can use the effect before anyone else uses their card’s effect. If the card says “During scoring this round”, you will not apply its effect until the players calculate the points for the round. Delicious Smoothie When you are only playing with two players, you should slightly tweak the normal rules to make the game more enjoyable. If multiple players tie for the lowest score in a round, Sudden Death occurs! Each player tied for the lowest score must play another Point card face-down from their hand. When all players are ready, simultaneously flip these cards face-up. The player with the lowest point value during Sudden Death adds the face-up Disaster card to their Disaster Area. During Sudden Death, Dinosaur Traits, Point card effects and Instant cards do not apply. No player involved in Sudden Death collects points for the round, even if their new Point card exceeds the score of the highest-scoring player in the round.For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of the round. These traits will give you advantages or disadvantages when facing certain types of Disaster cards. The advantages and disadvantages of your Dinosaur Traits are added to or subtracted from your Point card’s value each round. For example, if you are playing as Nervous Rex, you will add 1 point to your score each round when facing a Predatory Disaster card and subtract 1 point from your score each round when facing an Emotional Disaster card. Should you receive a Disaster card in a round, you can choose to play the Disaster Redirect card. Instead of receiving the Disaster card, you will give it to another player. Score Booster

The player that scored the least points, takes the Disaster card revealed at the beginning of the round. They will add this card to their Disaster Area. Since they acquired a Disaster card, they can choose one of the cards from their hand to discard. This player played the lowest card so they lost the round. They add the Disaster card from the round to their board.In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster. Each player’s base score starts at the number printed on the Point card that they played. A player can change this number in a number of ways. At the beginning of the game each player chooses a dinosaur to play as during the game. Each dinosaur has it owns strength and weakness. But Disaster cards aren’t all bad. For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of each round. What doesn’t kill you makes you stronger!

If an Instant card states “Play this card if you would add a Disaster card to your Disaster Area this round,” you may play that card if you have the lowest score after scoring is complete to avoid adding a Disaster card to your Disaster Area (or if another player sends a Disaster card your way). Should you play the Score Inversion card during scoring, you will invert the highest and lowest scores. See the Inverting Scores section above for more details. Score Sapper You can see how your dinosaur traits help you by looking on your game board. Yet, some traits may have negative effects too, which can also reduce your score! So, make sure you remember to factor these into things when you play a card.

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There are also special meteorite disaster cards that act as every color. Think of them as the evil version of wild cards in Uno. So, if you have two blue disaster cards and then get a meteorite, you are out of the game. Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game!

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