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Aelder Wild Elderberry Elixir, 50 cl

£12.995£25.99Clearance
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PSYKERS can’t use Runes of Fate, but can use Revenant. You can still use Runes of Battle and Fortune, as well as Phantasmancy, though remember your Harlequin components won’t have the SAEDATH Keyword to use the bulk of the powers. Here are some key points to remember when reading this Primer, mainly to save it being typed out every time. Don’t forget that this presumes you have the Codex, so some basic things may not be explained here.

Webway Warriors- Exploding 6s for the turn you’re set up from Reinforcements. Very niche, and generally Vengeful is better for melee focused troops, what with being always active, however this can be very nasty for Shooting units when combined with the various ways to manipulate Strategic Reserves, Deep Strike, and arrive from Reinforcements turn 1.

These are your standard Relics for your CHARACTERS . Just bears repeating for YNNARI , these are ASURYANI Relics, so can’t be taken on any HARLEQUIN or DRUKHARI models. Dragon’s Fury- A FIRE DRAGON Exarch imposes -2″ to Charge rolls against their unit. A nice defensive upgrade, helping to minimise counter charges given their short range. Headstrong- Saim-Hann v1.5, granting you reroll Advance and Charge rolls. Both are solid benefits to have across your army, whether it’s to help get into range with Battle Focus units, ensuring combat is made, or just moving around for the mission. Expert Crafters- Rather than predicting where to place the perfect shot like Ulthw é, you just have finer wargear I guess. Rerolling a Wound when you Shoot or Fight is an always reliable bonus to have.

Ghostwalk* (WC 5)- A CORE or CHARACTER within 12” gets +2” to Charge Rolls. Useful for extra reliability, especially when combined with Strands of Fate, and for a low casting value this is great on units looking to maximise their chances of making melee, whether on the board or arriving from Deep Strike.Reveal turns off Cover for an enemy unit, letting all your ASURYANI units Ignore Cover against the target. Great for punching through Light Cover, as well as improving your accuracy through Dense. Good to have at any opportunity. Kurnous’ Bow- A Str 5 Shuriken Pistol with +6” Range and +2 Shots, if it wounds, it just does a Mortal Wound instead of normal damage. It’s fine, Mortal Wounds are nice, but you need to Wound in the first place, making this still a bit unreliable and fairly low damage despite ignoring saves. Treasures of the Aeldari- Give a Character a Relic. As with the above, this can help build some strong Characters, and there are some good ones to choose from, especially for melee Autarchs. Warding Runes- Wannabe Ulthw é Warriors, with a 6++ and 5+++ vs Mortal Wounds, giving you some niche protection army wide, and at least a chance of survival for non- ASPECTS and VEHICLES against higher AP weaponry. Shadowsting- A STRIKING SCORPION Exarch upgrades their Biting Blade with +1Str. That’s it. Not exactly flashy, but Str 6 is generally a nice sweet spot for wounding some tougher units out there, though you do have Mandiblasters to help with that.

Fortune* (WC 6)- Grants a CORE or CHARACTER a 5+++, offering a decent layer of defence to your otherwise flimsy units. Where this gets particularly nasty is on your innately tougher units, particularly Wraithblades or Wraithguard, or even on things like Shining Spears. Regardless of target, it will serve well in keeping a unit around for a fair bit longer, or at the very least require a greater investment of resources to deal with. Champion of the Aeldari- Give a Character a Warlord Trait. There are some solid Traits available to the Craftworlds, so this can help make some strong characters for both offence or support. Children of Morai-Heg- Ynnari Light. If a unit is below Starting Strength, get +1 to Hit rolls. Great for your units, worthless for CHARACTERS and VEHICLES . Still, this is actually a powerful ability to offset casualties and ensure your units are still able to contribute reliable output as the game goes on.Describing what happened with Mr Burden, he said: “Dan said ‘I’m going to f------ well belt you’ and Steve had to step in front of him. As we got towards the end I realised some of the beaters had left due to the way he was talking to him so on the radio I told Mr Elder we couldn’t do another drive after this one because some of them had left and we didn’t have enough beaters to do it.”

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