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Assassin's Quest (The Farseer Trilogy - Book 3): 3/3

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Before I get into the things that didn’t work, I’m dedicating this single paragraph towards my favorite parts of the book—which shouldn’t come as a surprise—Nighteyes, The Fool, and Hobb’s prose. Strong beginning aside, Prose-wise this is Hobb’s best so far. Her writings kept on getting better with each installment and there’s no doubt her prose was one of the main reason I was able to finish this book. I also thoroughly love reading Fitz and The Fool development here and I’m starting to see why a lot of readers praised their friendship highly. However, when it comes to the best part of the book and the trilogy itself, Nighteyes once again became my favorite and saving grace. I don’t think I can’t emphasize this highly enough, Fitz is a much better character when Nighteyes is around him. Unfortunately, these are the only good parts of the book for me. Although 4 stars is not a bad rating in anyone's mind, I must say I was disappointed by this book. It did not live up to the expectations I had of it in my mind. The only factor bringing the rating of this book up on CAWPILE is Characters, which I have consistently rated 9/10 as the characters are so well crafted. The Atmosphere, Writing, Logic and Enjoyment all came out at a 7 this time, so again not bad, but not fantastic. Plot and Intrigue both came out at a 6, which is where I am most let down. The grand finale was underwhelming. I expected a grand battle but instead I got a “Veni, vidi, vici” recap of things. After enduring the prolonged build up, the ending sequence felt a bit rushed and everything was so anticlimatic and left me apathetic. Of course, your mileage will almost certainly vary. If you’re truly terrified of being high up, Ubisoft has included a setting to stop you swooning, as well as a further bank of options to make things as comfortable as possible, even if you’re a newcomer to VR.

His cool fingers moved tentatively down my face, tracing the scar and the broken nose. He leaned down suddenly to rest his brow against mine. “When I recall how beautiful you were,” he whispered brokenly, and then fell silent. The warm drip of his tear against my face felt scalding. Elizabeth Loverso: Red Storm’s been working on VR for quite a while. We have previously launched two successful titles with Werewolves Within and Star Trek: Bridge Crew, so when we were looking to capitalize on our experience as well as the strengths of VR hardware moving forward, we said, “what would really take gaming to the next level, that we could maximize in the VR space?” That naturally brought us to some of our bigger IP, Assassin's Creed being one of those where we felt like we could not only maximize on our experience delivering top-quality AAA games, but also our VR experience, and that we would put the two of those together to really deliver on a AAA game for the hardware. In recognition of the overall quality of the writing, and because I’m feeling saucy (then again, when am I NOT feeling saucy, given that it’s virtually impossible for me to eat anything without spilling sauce on myself, which is true even when I’m eating something that doesn’t have any sauce, which is quite a feat of comestidigitation, I can tell you, and you can take that to the bank, or maybe just to the internet if, like me, you just do mobile banking and, like me, choose to no longer recognize “Internet” as a proper noun), we’ll round up from 3.5 stars. The Assassin's Creed franchise seems like a perfect fit for VR. Get past the overarching storyline of Templars and Assassins waging a near-timeless war against one another, and there's the underlying premise of living through the adventures of notable characters from long ago through the use of technology that closely resembles a VR setup. Ubisoft has dabbled with VR in the past, but the publisher is finally bringing one of its tentpole franchises into the space with Assassin's Creed Nexus VR.

It took me nearly three months to finish this book, I started Dec, 27th and finished on March, 20th, I read a total number of 26 books between the time it took for me to finish this book, it was not because it was overly long, it was just too frustrating and I refused to dnf it, they are like so many reasons why I loathe this book, its the worst ending to a series that I've read in my life. What annoyed me most about this book is that it has so much potential to have been good, if only the author have made it half its size and ended it well. Assassin's Quest brings to a conclusion The Farseer Trilogy, a rich tale that improves with each book. As Royal Assassin improved upon Assassin's Apprentice, Assassin's Quest takes the trilogy to a new level and gives the reader what they want, and much more. It’s different, yes, but in my humble opinion “Assassin’s Quest” isn’t only a great book but also worth reading. ;-) And because I still have so many other things to say I’ll head directly to my characters section now! While the opening scene is very strong, this book ultimately suffers from a monotonous journey with an indistinct & rushed conclusion. Unfortunately, I won't be able to explain myself further without spoilers. I haven't measured, but I can confidently say at least 60% of the book is made up of this cycle repeating itself.

Outside of combat, Creative Director David Votypka said in an interview with Ubisoft that the game will feature classic Assassin’s Creed mechanics like climbing and parkour, alongside things like a Leap of Faith. FitzChivalry Farseer and the Fool return in this final volume of the Farseer Trilogy, crowning the celebration of the twenty-fifth anniversary of Robin Hobb’s legendary series. The matched trilogy is now complete, rounded out by Assassin’s Quest, which contains ten full-colour illustrations by Magali Villeneuve. Step into the spellbinding finale of this modern classic of epic fantasy, replete with adventure, magic, treachery, and sacrifice. The environments themselves are also just so gorgeous and alive. Playing on Meta Quest 3, I found Assassin’s Creed Nexus to be quite the beautiful game. I’d periodically stop and look up at the fireworks or birds flying by, or stop and observe random NPC behavior when outside of combat. For the Brotherhood To do that, you have to have an environment where people are happy and motivated so they can really go beyond what they think that they can accomplish and create the extraordinary. They need to feel supported, and to know that our strategy is to enable them to make the best games possible. The number-one thing is to make sure that they are empowered and have the ability to create, without the encumbrances of other things that come into play in the business realm. He waited. I desperately wished I had never started this discussion. “You know I love you,” I said at last, grudgingly. “After all that has been between us, how can you even ask? But I love you as a man loves another man …”I need to talk about one more character though. Regal. Regal Farseer is doubtlessly among the worst villains I have ever read about in fantasy. While there are many antagonists motivated solely by a lust for power, Regal stands out among them. Like Fitz so eloquently said, he is ”a whining, spoiled child who schemed to take his older brothers' toys.” And when Regal gets the toys he so desperately wants, he has no idea whatsoever of how to hold on to them and defend them. So he turns into a madman for no apparent reason, and becomes a paranoid idiot who believes that everyone just wants to take from him what he rightfully deserves. Before I convey my final thoughts, I have to mention the side characters. Other than the wolf Nighteyes, with whom I fell in love with from the first moment I met him and who will remain as one my favorite fantasy characters ever, I was left with the impression that they are a bunch of assholes. No matter what Fitz did and no matter how big the sacrifices he had to make to achieve the goals of others, it was never enough for them and they always demanded more of him and made him feel like crap. No wonder he was depressed and miserable all the time which made loving him as a character hard but I was able to connect with him anyway because I’ve had similar experience with people. PDF / EPUB File Name: Assassins_Quest__The_Illustrated_Edition_-_Robin_Hobb.pdf, Assassins_Quest__The_Illustrated_Edition_-_Robin_Hobb.epub The three storylines will interlink in the modern-day, taking you through Abstergo as an undercover assassin. How exactly the three characters and their time periods come together is currently unclear, so we don't know if there will be any instance outside of the modern scenario where you'll be able to switch between characters. In addition to the little information we know about the story and whether or not we'll be able to switch between characters, we know very little about the setting of the game. The majority of our knowledge of what to expect setting-wise comes from previous titles in which the protagonists featured, like Odyssey for Kassandra and Assassin's Creed III for Connor.

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